|
Anarket
gifts from death
|
Malaket
gifts from life
|
|---|---|
|
Ferrying
very rare
Anarket's own gift—the magic of endings.
Ferriers can sense death, speak briefly to the recently dead,
and hasten the passing of the wounded. They can collect souls of deceased
wolves from their bodies, and carry them to a Vent to release them, so that
Malaket may reincarnate them into new life.
|
Healing
very rare
Malaket's own gift—the magic of life.
Healers can coax plantlife from dead soil and heal not only with their herbs,
but restore the health of a wolf with their magic—but they cannot restore what has fully passed.
|
|
Frostmarked
uncommon
A marking appears on the wolf's coat: pale, crystalline,
shifting with the cold. Wherever they walk,
the temperature drops slightly. Plants wither.
Water stills. Others feel uneasy without knowing why.
|
Ashmarked
uncommon
A marking appears on the wolf's coat: ember-bright,
shifting like heat haze in summer.
They run warmer than they should.
Things near them grow faster. Wounds near them close faster.
|
|
Tongue of the Buried
uncommon
The wolf can speak briefly with those who have recently died,
within three days of passing.
The dead remember everything.
They are not always glad to be asked.
|
Rallying Cry
uncommon
When the wolf howls with intent,
those who hear it feel a surge of desperate,
burning will to keep going.
Used in battle, it is the difference between rout and rally.
|
|
Memory Keeper
uncommon
The wolf never forgets a face, a name, or a death.
They carry the weight of every ending they have witnessed
with perfect, crystalline clarity.
A gift that often feels like a curse.
|
Hearthblood
uncommon
The wolf heals from wounds faster than they should,
and rarely falls ill.
They sleep less. They hunger more.
Life, Malaket reminds them, must be fed.
|